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Programatic Artifice of Data Extraction (PADE)

Programmatic Artifice of Data Extraction (PADE) is an interactive multimedia installation concerned with the parallels of technology and psychiatry that take place under neoliberalism within the United States. This work investigates the atomization of the individual into data. PADE is concerned with the use of data profiles in order to ameliorate and predict behavior, a technique applied by "big data." This method of predictive analysis combined with a lack of respect for privacy in the form of insidious user agreements constitute a psychopolitical control tactic. Using the technique of “mystory,” personal biography becomes an allegory for the failures of neoliberalism, while situating technology and psychiatry as pharmakon: simultaneously poison and cure. The experience of this installation is tripartite: an interactive audio component, an interactive video component, and an interactive screening which dispenses resources in the form of a receipt. PADE utilizes technologies such as 3D printing and RFID communication along with geometric abstraction and muted coloration to communicate concepts of mechanization, homogeneity, bureaucracy, coldness, and medical sterility. It is inspired by the work of Bernard Stiegler, Byung-Chul Han, Shoshana Zuboff, Greg Ulmer and others.

PADE

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Ossuary/Cabinet

Cabinet
2020
integrated electronics, acrylic, stainless steel, laminate sheeting, wood
12"x7.5"x40"
Ossuary (x3)
2020
integrated electronics, 3D printed components, laminate sheeting, wood
12"x12"x12"

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Sign I

Sign I
2020
rowmark plastic
12"x6"

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Cabinet

Cabinet
2020
integrated electronics, acrylic, stainless steel, 3D printed components, laminate sheeting, wood
12"x7.5"x40"

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Sign II

Sign II
2020
rowmark plastic
6"x9"

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Cabinet (Interior)

The interior of the cabinet contains 33 artifacts.
Each artifact represents digital remains; memory.
When opened, the user is presented with a slow fading sequence of blue LEDs as they look upon the inventory list,
able to choose which memory is accessed by the neighboring Ossuaries.

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Artifact (unscanned)

The artifact is placed on an Ossuary.
Unscanned, the crystalline form can invoke a sense of science fiction,
allowing the viewer to take in the number plate,
and to feel the resin printed form in their hands.

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Artifact (scanned)

Once scanned, the data is released.
The artifact must be removed from the scanner before the data can be experienced.
The data is delivered in a lithium fashion,
the user is presented with a solemn narrative filled with systematic numbing and surveillance.

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Ossuary (Active)

When the artifact is scanned, the Ossuary activates.
The activation is signaled by a blue flashing light.
Running at 63 bpm, this act is intended to reference more of the artist's data.
In this case, it is the beating of my heart.

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Medication Sorter

Medication Sorter
2020
integrated electronics, laminate sheeting, wood, 3D printed components
38"x21"x36.5"

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Medication Sorter (detail)

The radial dial mimics the sorting of medication.
the rotation will line up the notches,
resulting in a video sequence being initiated.

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Medication Sorter (interaction)

Each video sequence emanates repetition,
sensory motor drills, a test of dexterity, and potency of the medication.
These drills invite the user to mimic, and drill themselves.

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Screening

Screening
2020
integrated electronics, laminate sheeting, wood, 3D printed components
40"x22"x36.5"

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Screening (prescription)

The digital prescription reveals medication.
After taking a screening, the evaluation will provide direction.
The cure is placed in education, pleading the user to understand the systematic network, and learn how it can be broken,
while simultaneously acknowledging that some of these systems are not inherently evil.

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PADE (reel)

This video sequence takes audences through the installation,
providing an example of how each work is interacted with,
and how each machine operates.